How to get to Hinterlands

Before starting the journey, the first thing which you should do is remove all your armor and weapons. It will take a lot of effort to know how to get to hinterlands from Stormwind, and it will not be an easy task.

There will be many difficult highways, winding roads and steep mountains pass. It is a dangerous journey and sometime may require to fine alternate routes. One must conserve energy and maintain high sprit.

Silvermoon to Ghostlands

The start point is Silvermoon City, from there, find the nearest highway and begin to follow toward the south. If the road you choose turns away from the south, you may need to run a long-distance overland. At some point, a monster will appear, and suddenly out from nowhere will attack you, so you either pass it or kill it.

Finally, it would be best if you arrived in Ghostlands. From here there is a long road from north to south which you will have to follow. The south end of this road links to the Eastern Plaguelands and your objective here is to follow the winding path from the Ghostlands switch area around the bridge to the Western Plaguelands on the south-west boundary of the region.

Even If you don’t know the way, it is quite easy always to turn right whenever you get to a fork in the road. Keep turning right from the beginning of your entry into the Plaguelands, and this will ultimately bring you to your destination.

Arrival in Plaguelands

Fear of not knowing how to get to Hinterlands will indeed send a shiver down your spine. At some point, before you find your way to the Western Plaguelands, you will die. But do not panic, and do not lose hope.

Now you will find yourself standing in a graveyard. When you look on your minimap, there will be a red arrow pointing toward the way back to your corpse. If you want, you can follow this arrow toward the gravestone icon and respawn at your body, or you can continue your journey toward Orgrimmar.

It will be better to adopt the latter course of action, and you’ll find your journey far easier. When you almost reach your destination, you need tolerance and try to survive the low body energy, and if you have not left your armor and weapons as advised in the beginning, the situation might get worse.

You may also have a slight overhaul cost. When you decide to respawn, you run the risk of dying again, adding significant time and energy. Darting around as a resilient body allows you to unlock new flight points you run past, as well as earn extra points by entering areas you’ve never seen before. Surely the extra points will increase your spirits.

From Western Plaguelands to Silverpine

You are arriving in the Western Plaguelands, ideally as a ghost. Your direction should generally be toward the west and hold down the walk forward W key. Presuming you take the time to jump over or move around hurdles as they approach your character, you will end in one of many locations. Eversong Woods, Hillsbrad Foothills, or Silverpine Forest.

If you happen to find yourself in Hillsbrad Foothills, pursue the path south and to the west until you get to Silverpine. When you’re in Silverpine, walk north to Eversong Woods, and you will arrive in Silverpine directly from the Western Plaguelands, you’re probably in the lake, so bring yourself ashore and move towards northward.

Searching for Undercity to reach the Towers

Your resilience and your tolerance have brought you in Eversong Woods, hit M the key signifying the mini map. Keeping in mind the map, visualize yourself and draw an imaginary line between yourself and the middle of the plan; this is the approximate route you’ll want to use.

Look in that direction and begin on foot, journey experience here should be no more difficult than it was around Silvermoon. You’re searching for the Undercity, or more precisely, Brill; it will be easy to find if you enable “Points of Interest” on your minimap. Brill is just to the north of Undercity. Between the two locations is a pair of identical towers. A tower on the left will take you to Orgrimmar.

Boarding the Zeppelin

There are Goblins at the front of each landing pad who will tell you which city this zeppelin is going to. Climb one of them and wait for the Zeppelin airship to arrive. Board the zeppelin that lands, wait a minute or two, and you’re on your way. Now that you know how to get to Hinterlands from Stormwind it sure is a relief.

From Stromwind to Hinterlands

From Stormwind, you have to travel North past Ironforge. Take the Deeprun Trolley to Ironforge, and leave the front gates. Travel East and follow the road to Loch Modan/Wetlands. It would be best if you exited at the wetlands, through various tunnels on the East end of the map.

When in the wetlands, catch the North road into the Arathi Highlands. Take any flight paths along the way for a calm return. At the Arathi Highlands, travel the route West from Refuge Pointe past the great wall at the West end of the map.

Hit through the opening in the wall, and you will enter Southshore. From there, pursue the mountain range at the North end of the map, behind the keep. You will know what route to follow because there will be a pair of griffins flying around here. Where the griffins are, pass through the mountain road to discover yourself in the Hinterlands.

Harriet Wetton

Written by Harriet Wetton

I love to write on multiple things but here i will try to teach you how to do everything easily and perfectly.

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